Dmytro Lunov
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Author profile

Dmytro Lunov

Head of Delivery and Program Director at Game-Ace
GameDev & iGaming Unity Unreal Engine MVP Prototyping

Dmytro leads delivery across Game-Ace’s GameDev and iGaming practices, turning complex briefs into shipped, scalable products across mobile, PC and real-time 3D. His work spans Unity and Unreal Engine builds, AR/VR pipelines and enterprise-grade gamified applications. He writes about the engineering and delivery decisions behind real game projects – the topics he works on every day.

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Why trust this author?

Leads cross-functional production teams

Works with Unity, Unreal Engine, AR/VR & 3D projects

Delivers gamified and interactive 3D applications

Writes about topics tied to professional experience

About the Author

Profile last updated Jun 1, 2026

Current role

As Head of Delivery and Program Director at Game-Ace, Dmytro brings 12+ years of experience in game development and leads cross-functional teams of engineers, game designers, 2D and 3D artists, animators, and QA specialists across the full production cycle. His work covers early planning, MVP prototyping, game design, art production, development, launch support, and ongoing product improvements.

Areas of expertise

Dmytro's expertise covers real-time 3D and game production, game design, game art creation, Unity-based simulation and visualization, Unreal Engine development, AR and VR experiences, and gamified enterprise applications designed for scalability, performance, and timely delivery. He also oversees concept art, GDD preparation, 2D art, 3D modeling, animation production, and prototype development for new game ideas and interactive products.

Projects and industries

His work includes complete game development, team extension, MVP prototype creation, game design documentation, concept art, 2D and 3D asset production, animation, 3D simulations, and enterprise training tools for clients in gaming, iGaming, enterprise software, and training and simulation.

Current role
Head of Delivery & Program Director, Game-Ace (GameDev & iGaming)
Experience
12+ years in game development 7+ years in program and delivery management
Expertise
Game production & delivery management · Unity-based simulation & visualization · Unreal Engine production workflows · AR/VR interactive experiences · Game design & art production
Project types
Full-cycle game development · Co-development & team extension · 3D simulations & visualization · MVP prototyping & game design
Education
KNEI, Enterprise Economics, 2008 to 2012 Kharkiv Polytechnic Institute, Engineering, 2015 to 2019

Featured expertise & highlights

12+ years in game development
7+ years in program and delivery management
Unity-based simulation and visualization expertise
AR/VR production workflow experience
Game design and art production delivery
Focus on scalability and on-time delivery

159 Articles

Latest articles

Topics this author writes about

How MetaHuman changes game character development
Game Development

How MetaHuman changes game character development

May 20, 2026 1 min read

Learn how MetaHuman changes game character development, where it speeds up production, and when custom character work is still the better choice.

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Game development for startups: budget and MVP guide
Game Development

Game development for startups: budget and MVP guide

Mar 26, 2026 1 min read

A practical guide to game development for startups: scoping a POC, budgeting an MVP by genre, choosing a team model, and what investors expect before you pitch.

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Engineering tower defense games from prototype to live service
Game Development

Engineering tower defense games from prototype to live service

Feb 19, 2026 1 min read

Engineering tower defense games: core systems, balance math, mobile performance, PvP netcode, monetization, and LiveOps cadence.

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Idle game development: a full production guide
Game Development

Idle game development: a full production guide

Jan 22, 2026 1 min read

A production guide to idle game development: core loop, progression math, offline earnings, prestige, monetization, retention, and LiveOps.

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Game-Ace’s 2025 year in review: key achievements and highlights
News

Game-Ace’s 2025 year in review: key achievements and highlights

Dec 11, 2025 1 min read

For Game-Ace, 2025 marked focused growth through stronger industry relationships and an expanded capacity to deliver projects.

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Gamification in recruitment: what actually works
Game Development

Gamification in recruitment: what actually works

Dec 5, 2025 1 min read

A production guide to gamification in recruitment: assessment formats, ATS integration, bias and EU AI Act compliance, cost, and custom vs off-the-shelf.

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How to create crypto casino games: 7-step guide
iGaming

How to create crypto casino games: 7-step guide

Oct 28, 2025 1 min read

Building crypto casino games demands technical precision and a practical understanding of how blockchain mechanics interact with player behavior.

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AI recruitment games: from real-time assessments to better hires
Game Development

AI recruitment games: from real-time assessments to better hires

Oct 21, 2025 1 min read

AI recruitment games turn candidate behaviour into scored data for hiring. See how HR teams use them across roles, ATS, and onboarding.

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VR casino development: how to build more immersive and engaging social games
Slot Games VR Games

VR casino development: how to build more immersive and engaging social games

Oct 8, 2025 1 min read

Imagine slipping on a headset and instantly arriving in a vibrant casino lobby alive with sound, color, and motion.

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3D and AI avatars in casino: how they boost acquisition, retention, and time-on-device
3D Modeling iGaming

3D and AI avatars in casino: how they boost acquisition, retention, and time-on-device

Aug 27, 2025 1 min read

Casinos are adding new ways to attract and retain players, and AI avatars are becoming one of the most effective tools for this purpose.

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WebGL games: what they are and how to build them
Web-Based Games

WebGL games: what they are and how to build them

Jul 16, 2025 1 min read

WebGL technology is changing how developers approach browser game development. You no longer need plugins or heavy installs to play games directly in a browser.

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Unreal Engine 5.6 cinematics: a production guide
Unreal Engine

Unreal Engine 5.6 cinematics: a production guide

Jun 12, 2025 1 min read

Creating cinematic visuals in UE 5.6 requires more than selecting the right assets. You need a clear understanding of how the engine handles lighting and camera setups.

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Futuristic game robot running through a purple portal
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