Author profile
Dmytro Lunov
Dmytro leads delivery across Game-Ace’s GameDev and iGaming practices, turning complex briefs into shipped, scalable products across mobile, PC and real-time 3D. His work spans Unity and Unreal Engine builds, AR/VR pipelines and enterprise-grade gamified applications. He writes about the engineering and delivery decisions behind real game projects – the topics he works on every day.
Why trust this author?
Leads cross-functional production teams
Works with Unity, Unreal Engine, AR/VR & 3D projects
Delivers gamified and interactive 3D applications
Writes about topics tied to professional experience
About the Author
Profile last updated Jun 1, 2026Current role
As Head of Delivery and Program Director at Game-Ace, Dmytro brings 12+ years of experience in game development and leads cross-functional teams of engineers, game designers, 2D and 3D artists, animators, and QA specialists across the full production cycle. His work covers early planning, MVP prototyping, game design, art production, development, launch support, and ongoing product improvements.
Areas of expertise
Dmytro's expertise covers real-time 3D and game production, game design, game art creation, Unity-based simulation and visualization, Unreal Engine development, AR and VR experiences, and gamified enterprise applications designed for scalability, performance, and timely delivery. He also oversees concept art, GDD preparation, 2D art, 3D modeling, animation production, and prototype development for new game ideas and interactive products.
Projects and industries
His work includes complete game development, team extension, MVP prototype creation, game design documentation, concept art, 2D and 3D asset production, animation, 3D simulations, and enterprise training tools for clients in gaming, iGaming, enterprise software, and training and simulation.
Featured expertise & highlights
159 Articles
Latest articles
Topics this author writes about
How MetaHuman changes game character development
Learn how MetaHuman changes game character development, where it speeds up production, and when custom character work is still the better choice.
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Game development for startups: budget and MVP guide
A practical guide to game development for startups: scoping a POC, budgeting an MVP by genre, choosing a team model, and what investors expect before you pitch.
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Engineering tower defense games from prototype to live service
Engineering tower defense games: core systems, balance math, mobile performance, PvP netcode, monetization, and LiveOps cadence.
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Idle game development: a full production guide
A production guide to idle game development: core loop, progression math, offline earnings, prestige, monetization, retention, and LiveOps.
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Game-Ace’s 2025 year in review: key achievements and highlights
For Game-Ace, 2025 marked focused growth through stronger industry relationships and an expanded capacity to deliver projects.
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Gamification in recruitment: what actually works
A production guide to gamification in recruitment: assessment formats, ATS integration, bias and EU AI Act compliance, cost, and custom vs off-the-shelf.
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How to create crypto casino games: 7-step guide
Building crypto casino games demands technical precision and a practical understanding of how blockchain mechanics interact with player behavior.
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AI recruitment games: from real-time assessments to better hires
AI recruitment games turn candidate behaviour into scored data for hiring. See how HR teams use them across roles, ATS, and onboarding.
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VR casino development: how to build more immersive and engaging social games
Imagine slipping on a headset and instantly arriving in a vibrant casino lobby alive with sound, color, and motion.
Read more3D and AI avatars in casino: how they boost acquisition, retention, and time-on-device
Casinos are adding new ways to attract and retain players, and AI avatars are becoming one of the most effective tools for this purpose.
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WebGL games: what they are and how to build them
WebGL technology is changing how developers approach browser game development. You no longer need plugins or heavy installs to play games directly in a browser.
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Unreal Engine 5.6 cinematics: a production guide
Creating cinematic visuals in UE 5.6 requires more than selecting the right assets. You need a clear understanding of how the engine handles lighting and camera setups.
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